Like many rural areas of Spain, La Cabrera is very unpopulated. Its education system relies on a network of small primary education schools that lead to a single (and relatively big) secondary school. This school, called IES La Cabrera, is located at the crossroad of the various paths and walks that historically have served as communication roads between villages for humans and animals alike.

As part of an art and education program, the IES La Cabrera asked for a project to enrich the experience of walking those roads. A way of introducing future students to their school life, in a transition between their primary small education past and their crowded secondary education future.

Multiverse La Cabrera is the title of this project. It has used extended realities to achieve an interesting challenge: to help develop a different narrative of the territory; one that unveils in the natural landscape a potential for a more scientific look, for a more creative mindset and for all possible futures that these local students have in their hands. A multiverse of possible realities that depend very much on them.

The project involved different academic fields like mathematics, physics, biology, literature and arts. The most important part of it was to understand that all data analyzed, that every photo taken or every story written for the project had to be geolocalized on a map. The territory must stay at the center of the project and all the content generated in the various workshops has to be accessible via a map of the region.

The starting point was to use different techniques to speculate about the future. From natural disasters and distopias to powerful idealistic utopias. In the process of imagining futures, several artifacts were created, which only existed in the digital world. Fantasy creatures, cyber gardens, minecraft-like skyscrapers, or ghostly soundscapes, are examples of these artifacts created by their collective imagination.

Finally, a board game was created to keep and show all the work done, and to serve as a tool for the school to welcome every future generation of students in their first days at the IES La Cabrera. In this board game, through Augmented Reality over a map of La Cabrera, the first years can excite their imagination by playing with virtual objects and portals to other realities and perceive what learning about science, technology, arts and literature could mean to their region.

Hopefully, it will change their perception of what apparently looks like a natural landscape, only interesting to visit for a stroll on a sunny Sunday, towards a place full of complexities, interesting scientific discoveries and breathtaking stories.

This is an example of what extended realities could mean when used in rural regions and in artistic and educational contexts. It is also an example of the kind of uses that Realities in Transition is seeking in extended realities.

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