The European XR community will be head up by a consortium composed of the following actors


“We have been analyzing and commenting on the Digital Revolution since 1979. Since then, we have been developing projects, strategies and competencies for the Digital Transformation. Together with artists, scientists, technologists, designers, developers, entrepreneurs and activists from all over the world, we address the central questions of our future. The focus is on new technologies and how they change the way we live and work together.”


CHRONIQUES is a digital imagination incubators that have been working for several years towards fostering and promoting contemporary creation, advancing the understanding of the world in the digital age, and helping audiences appropriate technologies to develop their creativity and emancipation.


“Dark Euphoria is an artistic production andcultural innovation agency based in Marseille. We prototype and produce transdisciplinary projects at the crossroads between art and digital technologies: interactive installations, immersive experiences, augmented shows….

Through national and European programs (France 2030, Europe Creative), we deploy spaces of exploration of new artistic languages and technological devices, shared between artists, cultural places and creative technologists.

As a pioneer in the production of XR and live performances, Dark Euphoria is particularly committed to working with artists and creative teams who also wish to reinvent theatrical, musical and choreographic forms and their relationship with the public.”


iMAL is a space for artistic practices around the creative and critical use of new technologies. iMAL connects a community of artists, thinkers, makers and citizens from Belgium and abroad and offers a completely renewed infrastructure to support a program focussing on research, production and presentation.

By following artistic practice in all its phases and facets, iMAL is directly connected to the latest artistic practices, social trends and technological developments. As a workshop, laboratory and presentation platform at the intersection of art, technology, science and society, it occupies a unique position by connecting contemporary art production with other sectors – locally, nationally and internationally.


KONTEJNER is a non-profit NGO from Zagreb, Croatia, founded in 2002. and engaged in curatorial work, organization of art festivals, public cultural events, artwork production, education, publishing and social theory. Our main field of interest is progressive contemporary intermedia art, sound art and experimental music, with special emphasis on projects investigating the role and meaning of science, technology, and the body in our society, as well as relevant and current phenomena, provocative and intriguing subjects, and those perceived by the society as taboos.


LEV (Laboratorio de Electrónica Visual) is a platform of production, promotion and experimentation related to electronic sound creations, audiovisual creations and digital art.
An open area of research which uses the latest technological tools to explore contemporary creation with national and international avant-garde artists and new and trailblazing creators, performing several activities and shows in public spaces.

The platform’s two big annual events are LEV Festival, in Gijón, and LEV Matadero, in Madrid. Two largely attended festivals which serve as a meeting point to provide an all-round, eclectic view of the current state of sound, audiovisual and digital creations, and its constant evolution and connections with different disciplines, through live shows and audiovisual performances, concerts, immersive events of virtual and augmented reality, digital explorations, installations and exhibitions, among other activities.

A schedule formed by works promoted and developed by the platform itself, plus co-productions and samples of independent works by several creators.


V2_, Lab for the Unstable Media is an interdisciplinary center for art and media technology in Rotterdam (the Netherlands). V2_ presents, produces, archives and publishes research at the interface of art, technology and society. Founded in 1981, V2_ offers a platform for artists, designers, scientists, researchers, theorists, and developers of software and hardware from various disciplines to discuss their work and share their findings. In V2_’s view, art and design play an essential role in the social embedding of technological developments. V2_ creates a context in which issues regarding the social impact of technology are explored through critical dialogue, artistic reflection and practice-oriented research.

Associated Partners


“XRMust is your online media on immersive storytelling (VR, AR, LBE…)”.